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Generating Terrain in Realtime; Really This Time

A lot has changed since my last post about realtime terrain generation, but good news first; It works!

What I had incorrectly blamed on the normals before was actually a problem of having incorrect faces. When you're missing half of your triangles there ends up being a lot of holes in your mesh.

This past week I made a terrain editor so our artist can easily produce nice looking terrain without having to guess and check using photoshop (which would be really hard). Many features have been implemented including multiple brushes, smoothing of terrain, painting onto the terrain, undo/redo history, and texture blending.

Future plans for the editor include connecting to the server so we can edit the generated game world, object loading and placing, and the ability to edit the border between two tiles.