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September 2011 Archives

September 4, 2011

First Look

Here's the first concept art for Fuel's End! Why am I writing a post in Ethan's blog you ask? Don't ask :P .

September 7, 2011

Character Concept

Initial male character concept.
images/Concept/PlayerConcept.png

September 10, 2011

Treatment Doc

September 11, 2011

Related Works

Asset List

Infinitly Tiled World Prototype

InfiniteTiledWorld.unity3d

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Meeting Agendas

Website is Up!

The website is finally up and ready to go! We're still in the very early stages of planning the game, but be sure to watch this space for updates, screenshots, and to see our progress.

Broken World (as we're currently calling our game) must be completed by May 2012 in order for us to get credit for it as our Major Qualifying Project at WPI. We hope to have something publicly playable much, much sooner than that.

Wish us luck!
Wasabi Studios

September 14, 2011

Feature List

Day/Night Cycle Test

DayNightCycle.unity3d

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September 15, 2011

Size of the world

When coming up with the idea for Broken World we wanted to make a big world that players would be able to explore for a very long time. Based upon that and the fact that we don't have the time or resources to make such a large world by hand we thought it a good idea to have a procedural world with the landscape being generated based upon a tile system where each tile takes about 2 minutes to traverse in game time (it actually takes 1 minute 40 seconds, but who's counting?). So, as it's currently coded (mind you we're in the very early stages of development), here's the relative size of our world:
Each tile is 500x500 game units in size.
To walk around the world in a straight line you would traverse 2^32 tiles before reaching your starting point.
That would take approximately 429,496,730,000 seconds to walk.
Which is about 7,158,278,830 minutes;
Which is about 119,304,647 hours;
Which is about 4,971,027 days;
Which is about 710,146 weeks;
Which is about 177,537 months;
Which is about 13,610 years... maybe we should narrow our scope a bit.

September 17, 2011

Procedurally Tiled Infinite World

ProcedurallyTiledWorld.unity3d

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