« August 2011 | Main | October 2011 » September 2011 ArchivesSeptember 4, 2011First LookSeptember 7, 2011Character ConceptInitial male character concept. September 10, 2011Treatment DocSeptember 11, 2011Related WorksAsset ListInfinitly Tiled World PrototypeInfiniteTiledWorld.unity3d Meeting AgendasWebsite is Up!Broken World (as we're currently calling our game) must be completed by May 2012 in order for us to get credit for it as our Major Qualifying Project at WPI. We hope to have something publicly playable much, much sooner than that. Wish us luck! September 14, 2011Feature ListDay/Night Cycle TestDayNightCycle.unity3d September 15, 2011Size of the worldWhen coming up with the idea for Broken World we wanted to make a big world that players would be able to explore for a very long time. Based upon that and the fact that we don't have the time or resources to make such a large world by hand we thought it a good idea to have a procedural world with the landscape being generated based upon a tile system where each tile takes about 2 minutes to traverse in game time (it actually takes 1 minute 40 seconds, but who's counting?). So, as it's currently coded (mind you we're in the very early stages of development), here's the relative size of our world: September 17, 2011Procedurally Tiled Infinite WorldProcedurallyTiledWorld.unity3d |